• Gloriana St. Clair - Carnegie Mellon University

    Dean of Libraries Emeritus

    Gloriana St. Clair is Dean of University Libraries Emeritus at Carnegie Mellon University. Her current interests center around issues of scholarly communication in the academy, building the digital library of the future through initiatives such as Olive, and creating a progressive library organization through strategic planning, strong consultation with faculty and students, active support of diversity, dynamic fundraising and creative leadership. Prior to her appointment at Carnegie Mellon, St. Clair held administrative library posts at Penn State University, Oregon State University, and Texas A&M University. In 2010, the Association of College and Research Libraries honored her with its prestigious Academic/Research Librarian of the Year award. St. Clair is the author of more than 100 articles, editorials and presentations. From 2000-2003, she edited portal: Libraries and the Academy. From 1996-1999, she edited the Journal of Academic Librarianship and from 1990-1996, she edited College and Research Libraries, the official journal of the Association of College and Research Libraries. St. Clair earned a bachelor's degree in English at the University of Oklahoma (1962); a master's degree in library science at the University of California at Berkeley (1963); a doctor's degree in literature at the University of Oklahoma (1970); and a master's degree in business management at the University of Texas at San Antonio (1980).

  • James Newman - Bath Spa University

    Professor

    James Newman is Professor of Digital Media, Director of the Media Futures Research Centre, and Subject Leader for Film, Media and Creative Computing at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Videogames (2004/2013) Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012) for Routledge, and 100 VideogamesTeaching Videogames for BFI Publishing. James is co-founder of the UK’s National Videogame Archive, which is a partnership with the Science Museum and sits on the board of the GameCity family of projects.

  • Jin Ha Lee - Unversity of Washington

    Assistant Professor

    Jin Ha Lee is an assistant professor at the Information School in University of Washington. Her research interests include: music, game, and multimedia information seeking and retrieval, information organization and access, and knowledge representation. She is currently leading the GAMER (GAme MEtadata Research) group, focusing on creating a data model and metadata schema for video games and interactive media. She also worked on the Human Use of Music Information Retrieval Systems (HUMIRS) project at the International Music Information Retrieval Systems Evaluation Laboratory (IMIRSEL), investigating various aspects of users’ music information needs, uses, and seeking behaviors. She is a recipient of the Fulbright Award for Graduate Study as well as the Jean Tague-Sutcliffe Award and the Berner-Nash Memorial Award for her dissertation research. She holds an M.S. (2002) and a Ph.D. (2008) from the University of Illinois at Urbana-Champaign.

  • Kari Kraus - University of Maryland

    Associate Professor

    Kari Kraus is an Associate Professor in the College of Information Studies and the Department of English at the University of Maryland. Her research and teaching interests focus on digital humanities, digital preservation, critical making, game studies and design, and long-term thinking.  She has written for the New York Times and theHuffington Post, and her academic work has appeared in venues such as Digital Humanities QuarterlyThe Journal of Visual CultureThe International Journal of Learning and Media, and The Cambridge Companion to Textual Scholarship. Her book project—Hopeful Monsters: Computing, Counterfactuals, and the Long Now of Things—is under contract to the MIT Press.

  • Michael G. Olson - Stanford

    Manager of Digital Projects for Stanford University Libraries

    Michael G. Olson is a manager of digital projects for Stanford University Libraries. In this capacity he works with library curators and other non-library constituents to build and deliver digital collections, with a primary focus on unique special collections materials. Michael also works as a technology analyst for analog and electronic media and is currently leading efforts to migrate Stanford’s department of special collections and archive of record sound to the archivists’ toolkit. Before joining Stanford University Libraries in 2001, Michael received an MPhil in History and Computing in 2000 from the University of Glasgow, and a BA from the University of British Columbia in Medieval Studies in 1997.

  • Michael Mateas - UC Santa Cruz

    Professor

    Michael Mateas is Director of the Center for Games and Playable Media at the University of California, Santa Cruz. He is a Professor of Computational Media at UCSC, where he helped launch the Computer Game Design degree, the first of its kind in the UC system. His work explores artificial intelligence-based art and entertainment, forging a new research discipline called Expressive AI. Michael, who holds the MacArthur Endowed Chair, runs the Expressive Intelligence Studio with Noah Wardrip-Fruin. EIS, as it is known, is one of the largest technical game research groups in the world. Prior to Santa Cruz, Michael was a faculty member at the Georgia Institute of Technology. With Andrew Stern, he created Façade, an award-winning interactive drama that uses AI techniques to combine rich autonomous characters with interactive plot control, creating the world’s first, fully-produced, real-time, interactive story. Michael received his BS in Engineering Physics from the University of the Pacific (1989), his MS in Computer Science from Portland State University (1993), and his Ph.D. in Computer Science (2002) from Carnegie Mellon University.